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Welcome to the WIRED

Things are still wonky, still needs to be polished

Mobile UI not finished yet; sorry phoneposters

vulky.gif - 427.94 KB (192x108) SauceNAO

OpenGL, Vulkan and anything in between. Be it for animation, gamedev or just plain curiosity, if you're interested in graphics, shaders or engine development start talking. Talentless webdevs need not apply. >How much do you know? >What are you most interested in? >What are you currently working on? >What are your biggest achievements so far?

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>>1139 <i have fucked around on all levels of *ware development <drawing backgrounds for my vidya that will make it ^tm <i would like to say "^" but i have been procrastinating as a result of nothing i draw looking as good as i imagine it <as far as is related, a prototype with placeholder art, only the player is animated

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>>1140 The questions were mostly for engine development but I appreciate any skill that requires practice and dedication. Keep at it hikarin, it doesn't need to make it! As long as you can find enjoyment in the process and keep improving no matter how slow, you're living life the way it's meant to be lived! And it's all the better if you someday finish something.

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For the past couple of months, I have been working on an engine that will allow me to make VNs. It will use Live2D for models and Ultralight for easy UI. Right now, I am graduating from OpenGL and learning how to use Vulkan with the engine. I question if it's worth it to just have Vulkan as the one graphics API the engine uses and translate to metal/direct3d or what is possible.

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Been working on a graphics framework in C++ with DirectX, but microsoft has been pushing this AI shit so considering moving to linux. I don't mind having to work in Vulkan, but I worry about being able to effectively support PCs as a target platform

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>>1166 i'm a bit uneducated, but isn't vulkan pretty well supported? i've been able to use it almost since release.

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backround.png - 391.46 KB (1920x1013) SauceNAO

>>1166 Just put in dxvk so you can support both linux and windows.

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>>1166 I write Vulkan+SDL3 on linux with c++. I use the same code to compile on windows and it behaves the same unless I make a mistake with something that isn't in the c++ specifications. Just make sure to stay away from OS specific code and you'll be fine.

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